Constructors

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constructor()

Properties

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open val interruptible: Boolean = true

Whether this command can be stopped due to a conflict of Subsystems.

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abstract val isDone: Boolean

Whether this command has completed running. Often implemented using a getter function, although it can be set directly for commands that stop instantly or never stop. Please note that in certain circumstances the command will be stopped before this evaluates to true, most notably during subsystem conflicts or when the OpMode has been stopped.

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A set of all Subsystems this command implements.

Functions

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Returns a SequentialGroup with a Delay and then this command

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fun and(vararg commands: Command): ParallelGroup

Returns a ParallelGroup with this command and an arbitrary number of other commands

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Returns a ParallelDeadlineGroup with this command as the deadline

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Returns a ParallelRaceGroup with this command and a Delay of time

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operator fun invoke()

Allows you to directly "call" a command

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Returns a PerpetualCommand that wraps this command

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fun raceWith(vararg commands: Command): ParallelRaceGroup

Returns a ParallelRaceGroup with this command and an arbitrary number of other commands

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open fun start()

Called once when the command is first started

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open fun stop(interrupted: Boolean)

Called once when the command is stopped.

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fun then(vararg commands: Command): SequentialGroup

Returns a SequentialGroup with this command and an arbitrary number of other commands

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Returns a SequentialGroup with this command and then a Delay

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open fun update()

Called repeatedly while the command is running.

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Returns a ParallelDeadlineGroup with this command and the passed command as the deadline